LiquidGlassJS
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    Interface LiquidGlassOptions

    interface LiquidGlassOptions {
        adaptive?: boolean;
        backdrop?: string | Element | null;
        backend?: BackendId | "auto";
        bevelDepth?: number;
        bevelWidth?: number | "auto";
        blur?: number;
        brightness?: number;
        dispersion?: number;
        effects?: boolean;
        frost?: number;
        ior?: number;
        lighting?: boolean;
        magnify?: number;
        merge?: string | null;
        mergeStrength?: number;
        motionLight?: boolean;
        physics?: boolean | { hover?: boolean; press?: boolean; wobble?: number };
        preset?: LiquidGlassPreset;
        quality?: LiquidGlassQuality;
        radius?: number | "auto";
        refraction?: number;
        saturation?: number;
        sceneImage?: string | null;
        shadow?: number;
        shape?: LiquidGlassShape;
        specular?: number;
        thickness?: number | "auto";
        tint?: string;
        tintOpacity?: number;
    }

    Hierarchy

    Index
    adaptive?: boolean
    backdrop?: string | Element | null
    backend?: BackendId | "auto"
    bevelDepth?: number
    bevelWidth?: number | "auto"
    blur?: number
    brightness?: number
    dispersion?: number
    effects?: boolean

    Turns the whole material off, leaving the element exactly as authored.

    frost?: number
    ior?: number
    lighting?: boolean
    magnify?: number
    merge?: string | null
    mergeStrength?: number
    motionLight?: boolean
    physics?: boolean | { hover?: boolean; press?: boolean; wobble?: number }
    radius?: number | "auto"
    refraction?: number
    saturation?: number
    sceneImage?: string | null
    shadow?: number
    specular?: number
    thickness?: number | "auto"
    tint?: string
    tintOpacity?: number