LiquidGlassJS
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    Interface GlDraw

    interface GlDraw {
        material: MaterialParams;
        mergeK: number;
        pxRatio?: number;
        quad: GlRect;
        shapes: GlShape[];
    }
    Index
    material: MaterialParams
    mergeK: number
    pxRatio?: number

    Device pixels per CSS pixel for this draw; every length above is already in device pixels.

    quad: GlRect
    shapes: GlShape[]